Find the Relic, win a wish.
Will wasn’t exactly leading his best life before the Game Master came along and invited him to play Which Where. The eccentric god-being is after the Relic, and he's assembled a team of mortals to find it for him. Now all Will and Captain Billyn Stryke of the Oddstar need to do is travel between alternate realities and pick them up.
ODDSTAR is the first novel in the Which Where series, following the crew across multiple strange universes as they recruit Maxine the space trooper, Bawn the arena champ, and Shelly the empath--as well as a few unexpected hitchhikers.
Buckle up and power on the alternate reality drive because it’s gonna be a wild ride!
Get ready to crit your pants!
The Acreage is an infinite plane of fantasy and adventure—and rumor has it, home to the Life Relic. Traditional technology is useless and swords and sorcery reign supreme. It doesn’t help that a plague of death and disease is creeping across the Unified Empire.
Not all who wander are lost. The Oddstar crew is the exception. Tasked to undertake an epic quest to find the Relic by the Mother Tree, the adventurers must brave tumultuous seas, haunted villages, and islands lost to time.
From demonic unicorns to ancient cursed revenants, from swamp monsters to enchanted sponges, what obstacles will stand in our heroes’ way?
Roll for initiative and prepare for adventure in the fourth installment of Phoenix Ward’s Which Where series.
If at first you don’t succeed, just reset the time loop and try again!
The Oddstar and its crew are stranded on a planet called Mull with one goal: find the Game Master’s Relic. At least until a tragic event locks the team into a never-ending cycle of apocalypses. It’s up to Will, Maxine, and the rest of the party to break the cycle, save the universe, and find their treasure.
They aren’t the only ones trapped in the time loop, though. The mysterious Iterum crew is another team of Which Where players who have been at this for a long, long time.
Prepare to jump back in time over and over in the action-packed second installment of the Which Where series!
Existence is futile.
The Riftsurf Galaxy is plagued by a spreading hivemind that infects its victims and a mysterious teleporting black hole that destroys stars—and thanks to the Oddstar crew—a powerful and terrifying conquerer from another universe.
Stranded in this strange new reality, the Which Where players must find the Relic for the Game Master if they want any chance of going home. Their only hope may lie with an expert in transdimensional studies, but first, they will have to track down the Scholar’s traveling planet.
Sentient worlds, doomsday devices, and bizarre milk salesmen; what will the Riftsurf Galaxy have in store for Will and his teammates?
Fire up the FTL drive and prepare for anything in the third installment of the wild Which Where series!
Dr. Karl Terrace has been framed for a deadly terror attack. It’s up to him - and the dead man in his brain - to prove his innocence.
Karl is the perfect scapegoat. No family, no friends - and a knack for being in the wrong place at the right time. That was true when he was selected to be the first man to share his mind with an installed intelligence - a groundbreaking procedure. But when he’s framed for a devastating massacre, it’s time for Karl to decide what’s worth living for… and what’s worth dying for.
With the help of Maynard Batiste, the eccentric genius installed onto his brain, Karl must uncover the truth and expose a traitor. Failure doesn’t just mean paying for the crimes of another… it could spell extinction for an entire race.
Can Karl and Maynard outrace a conspiracy? Or will the truth be hidden forever?
One corpse - two victims. It's a typical case - at least, that's what Detective Beth Dylan thought.
Beth Dylan is a fly caught in a dark web of lies and deception. The only question is which spider is moving in to eat her first. Despite being deafened and blinded by a terrible childhood illness, Beth worked hard to become one of the city’s best detectives. Maybe that’s why she’s become a person of interest to a wanted murderer, a radical militant group, and a mysterious A.I.
At the height of tension between humans and installed intelligences, the nation's most notorious terrorist reaches out to Beth. He says he knows where to find the killer she's looking for - but he wants something in return.
Can Beth tell the difference between friend and foe and discover the truth? Or will the dark forces behind a terrible secret get to her first?
Humans weren’t the only ones to lose the Great War.
The simulation is all Ethan Myler has ever known. Day in and day out, he plays games with his friends and learns about the perfect world outside. Little does he know that a sinister Council of installed intelligences is raising him for his body. Escape is the only option.
Human Liaison Officer Tera Alvarez is tasked with policing the downtrodden humans who live in the ghettos of Shell City. The slum dwellers hate her — she can see it in their faces. But after a case of mistaken identity, it’s starting to become clear: she’s on the wrong side of a war growing just beneath the city’s surface.
Can Ethan and Tera overcome their upbringings to fight for what they believe in? Or will they fall victim to the Council like so many before them?